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Showing posts from November, 2018

The NeighbourWoods Production Week 7

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This week I worked on dialogue, modelling a moonshine herb and making textures. I wrote out what was left of the Day two dialogue which was talking to the deer and talking to Muffles and Keg about the heist, Muffles was pretty fun to write. Issie then edited it, picking up my many mistakes. This mean that the dialogue for DAY ONE and DAY TWO are officially 100% done, yay! Now there’s only the free-roaming dialogue left to do. I started modelling and UVing the herb; Äkta johannesört, or St John's wort in English, a flowering herb that’s traditionally used to flavour moonshine in Sweden. I UV-ed it so that all the leaves and and petals share the same UV space so I’ll only have to paint them once and cut down my workload. I refined Mishka’s texture to make her more true-to-life to the actual cat. Adjusting the colour and making the mouth and nose match the other cats. I made two seamless ground textures this week. Asphalt and Grass. I used the Offset Filter in Phot...

The NeighbourWoods Production Week 6

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This week I did some modelling and texturing. I modeled the bush as base shape with some planes to act as outlying leaves with cutout transparent textures. I wanted to make sure it had a very organic shape and hopefully won't be too repetitive when it's viewed from different angles. I modeled the bench model very quickly I aimed for stone bench than a wooden bench which would be much more detailed. And the UV was pretty quick too. The big progress this week was making the shiba inu textures. Unfortunately I found out that the Shiba model was for some reason not entirely symmetrical making it hard to paint in Mudbox so I used Photoshop with a UV snapshot to paint it. It worked fairly well with me, though there ended up being a few seams that will need to be polished later. Our Boys!!!! I also modeled the Forest tree type A - a pine tree. In two parts, one the trunk and branches, and two the leaves. This is so that we can use them separately if need be.

The NeighbourWoods Production Week 5

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This Week I worked on some of the diffuse textures and some models. I made the karakusa bandanna texture for Shobe. Now the karakusa pattern is fairly intricate so it took me a while and it is continuous so I had to find a way to stop it so that there would be a seam on the texture. Shobe's pretty bandanna I modeled the lilly-pads this week. Initially I was trying to make 3d models for the lilly-pads before it was pointed out by Petr that I could just use flat planes instead and texture with cutout transparency to create the shape. I did a similar thing for the lotus flower, which I'm pretty proud of, though it would look pretty good with an opaque texture even. Lilly-pad and Lotus flower model I also made the fern model with a similar idea in mind. I wanted it to look pretty natural so I made the fronds different heights and didn't have them at 'straight angles' with each other eg. 90° or 180°. In great news I fixed my Mudbox on my home compute...