The NeighbourWoods Production Week 7
This week I worked on dialogue, modelling a moonshine herb
and making textures.
I wrote out what was left of the Day two dialogue which was
talking to the deer and talking to Muffles and Keg about the heist, Muffles was
pretty fun to write. Issie then edited it, picking up my many mistakes. This
mean that the dialogue for DAY ONE and DAY TWO are officially 100% done, yay!
Now there’s only the free-roaming dialogue left to do.
I started modelling and UVing the herb; Äkta johannesört, or
St John's wort in English, a flowering herb that’s traditionally used to
flavour moonshine in Sweden. I UV-ed it so that all the leaves and and petals
share the same UV space so I’ll only have to paint them once and cut down my
workload.
I refined Mishka’s texture to make her more true-to-life to the
actual cat. Adjusting the colour and making the mouth and nose match the other
cats.
I made two seamless ground textures this week. Asphalt and
Grass. I used the Offset Filter in Photoshop to make the textures seamless, for
the asphalt with the use of the clone stamp tool to get rid of the hard edges,
with just painting out the edges for the grass texture. Overall the grass
texture took a lot longer than the asphalt as I used a pattern a base for the
asphalt while the grass is entirely hand painted.
Petr walked me through the process of how to make seamless
textures and to make sure I don’t forget how, I made a quick guide you can read
here;
Emilia’s Seamless texture quick guide
- Make sure image is square or perish
- Backup
- Make One layer
- Backup
- Filter offset +
- Clone stamp/blend
- Filter offset - (by same amount)
- Save out, Yay!


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