The NeighbourWoods Production Week 2
This week I began writing the dialogue in earnest, concentrating
mostly on the Day 1 dialogue but ultimately working on some other portions as
well. Twine is pretty is easy to work with but I would like to see if there is
any way to make use of variables and such as I feel it would help a bit later
on the line if some of that is implemented now. I did a bit of research, but so
far I haven’t worked out how to do so, if it is even possible.
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| A portion of the Twine Story |
The Day 1 dialogue will need refining and I do want to check where I'm writing the dialogue for people's pets to make sure I got the characterisation for them right in particular.
With our re-organisation and
re-scoping our asset list got more items added to it, then some was removed.
This was mostly due to us not re-scoping small enough as was pointed out to us
by Petr during the Stakeholder Meeting on Friday.
Fortunately this was the only
real concern and in the end is fairly easily fixed, by doing a bit more, a bit
more harsher cutting down.
Well after the cutting down of
assets, the asset list is pretty much done. I structured it quite well if
I do say so myself. Due to a handy ‘sort’ feature with Excel and some nice use
of columns I was able sort the assets by type and sub-type making the asset
list very easy to read despite its quite large size
Additionally, we’ve started making progress,
thanks to Izzy, which you’ll see represented as green in the table. Basically
our project has started. ![]() |
| Asset List |
During this oncoming week we will all be pitching in to start filling out the asset list more. I will be working on the deer models along with the day 2 dialogue, and also the diffuse textures for the shiba inu and some of the cats once the models are ready.


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